Note: This patch will only work with a vanilla EUR version of Fusion. Thanks you for checkin / downloading Metroid RE:Fusion This Romhack like RE:ZM (Since version 1.00 , 0.50 Being Vanilla MF with better color) Allow sequences breaking to some extent like the original idea Made by Kazuto. This version of fusion, Unlike RE:ZM. kept the vanilla game difficulty and room desing (Exception made to avoid softlock if trying to sequence break) allowing new players to enjoy it too. Special Thanks: Aussie-Kitten for early tileset repalette sugestion and brightness effect + clear water (Mostly on current Sector 6). Yohann: For the sequences break patch for european fusion and Message hex tweaks. Azrafox for always kept an eyes on these own project since 2021 (ES, NEO, ZM+ Rando expansion..) and gave some base idea about thems. Pachiwisu for idea Recolor of Sector 4 / AQA dephts and current support. Tsunyfox and Hellespada for Testing since version 0.50 and other project. Lostglaceon for the better HUD Gfx. What to does in future versions: -Fixing possible newfound glitch / crash (if there is ?) -Implementing QoL of Annex Project / RE:ZM ? ------------------------------------------------------------------------------------------------------------------ Version 1.00 [28 October 2024 Big Update , 22th EUR anniversary] -B.O.X II Missile Health are nerfed. -Implementing new file select screen. [Made by Spineshark] -Title Screen showing the proper name and date. -Fixed starting walljump frame animation. -Power bomb, Missile and E-tanks Message are closed faster. -All missile gfx got reworked , Ice and Cluster got swapped. -Wave core beam damage got nerfed (making the fight more fair) -Prevented Softlock in sector 1 depht if not having space jump. -Map tile got updated for Main deck and sector 6. -Neo ridley boss theme is slightly faster. (Also lag got slightly reduced) -Core X are vunerable to charge beam shot. (Like in dread) -Allowed Sequences breaking. (Thanks a lot Yohann , ASM patches) -SM / single walljump and Bomb jump got added. -Samus Fullsuit intro show the gravity suit instead of varia. -Fixed SA-X color in restricted lab (varia palette was loaded a few frame in 0.50) -All sprite got recolored. -HUD / Minimap got revamped. -Missile and power bomb GFX got updated. -Some Core-X have a different color when they are full and / almost full life. -Edited the rest of the Core-X palette to look better in globallity. ------------------------------------------------------------------------------------------------------------------ Version 0.50 [25th August 2024 First public version] -All Tileset got recolored (From main deck to sector 6) -Spotlight in sector 6 got "fixed" -Sector 6 area with spotlight are way more darker. -SA-X got recolored for story consistency, in game and cutscene. -Faster Elevator got added. (Twice as fast) -Faster bomb explosion got added. (time halved) -Fixed p*ke varia in cutscene.